Why did I choose Gamification?

I have always been interested in this topic but I have never taken the time to research about it. However, last time I was reading a job posting on LinkedIn for a Course Developer/Trainer position at UDUTU, among the desired skills was ” An active interest in gaming or game technologies would be an asset.” I then followed several links related to this topic and I realized that it is a BIG topic today in education so I definitely want ot learn more about it.

Here is the Wikipedia definition of gamification:

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems.[1][2][3] Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve user engagement,[4] physical exercise,[5] return on investment, flow[disambiguation needed],[6] data quality, timeliness), teach (in classrooms, the public or at work[7]), entertain (enjoyment,[6] fan loyalty), measure (for recruiting and employee evaluation), and to improve the perceived ease of use of information systems.[6][8] A review of research on gamification shows that most studies on gamification find positive effects from gamification.

Retrieved from http://en.wikipedia.org/wiki/Gamification


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