I have always been interested in this topic but I have never taken the time to research about it. However, last time I was reading a job posting on LinkedIn for a Course Developer/Trainer position at UDUTU, among the desired skills was ” An active interest in gaming or game technologies would be an asset.” I then followed several links related to this topic and I realized that it is a BIG topic today in education so I definitely want ot learn more about it.
Here is the Wikipedia definition of gamification:
Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve user engagement, physical exercise, return on investment, flow[disambiguation needed], data quality, timeliness), teach (in classrooms, the public or at work), entertain (enjoyment, fan loyalty), measure (for recruiting and employee evaluation), and to improve the perceived ease of use of information systems. A review of research on gamification shows that most studies on gamification find positive effects from gamification.
Retrieved from http://en.wikipedia.org/wiki/Gamification